Still nameless project
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Still nameless project
Well. You've asked for some of my abilities on the Intro. Although my demo isn't still finished(even being on the final steps), I'll show some maps from the project.
- Spoiler:
[Main map(has 9 worlds, based on different games.)]
[Scenes of World 1(Yeah, sounds strange, but these rooms are just illusory. Later on, I'll show how they really are.)]
[Custom menu(Found on Dragon's Den, a Brazilian RPG maker forum.)]
Uploaded with ImageShack.us
By wwpl4y3r at 2010-09-10
[If you are seeing something "different" on the image, as a "shattered glass" effect, that's what I've talked about earlier.]
Last edited by Striker Mandark on Fri Sep 10, 2010 10:13 pm; edited 3 times in total (Reason for editing : turning the "battlestart effect" more visible.)
Striker Mandark- Posts : 22
Join date : 2010-07-19
Age : 33
Location : Clock Tower
Re: Still nameless project
With the exception of the first screen, your stuff seems to be very cluttered... You use the same object over and over and over again... its too much. The first screen was very good, I did like it, but one thing confused me - why do you have paperwork and plants next to a fireplace? Maybe a better question is why do you have fireplaces on tables?
CronoStorm- Posts : 89
Join date : 2010-07-04
Age : 32
Location : Green Hill Zone
Re: Still nameless project
CronoStorm wrote:With the exception of the first screen, your stuff seems to be very cluttered... You use the same object over and over and over again... its too much. The first screen was very good, I did like it, but one thing confused me - why do you have paperwork and plants next to a fireplace? Maybe a better question is why do you have fireplaces on tables?
Sorry, I should have put at least one tile of distance between the wall and that stone table. And... That rooms were the first ones in sequence, and just in the final areas(that capsules just appear after you have been teleported from a crystal). There are better ones ahead, like a section made with plants, a cave and a "floating garden-like" level.(respectively, sectors 6, 7 and 8. But these you'll see only in the DEMO. ). By the way, I've already fixed that error with design.
Striker Mandark- Posts : 22
Join date : 2010-07-19
Age : 33
Location : Clock Tower
Re: Still nameless project
Are you still here?
CronoStorm- Posts : 89
Join date : 2010-07-04
Age : 32
Location : Green Hill Zone
Re: Still nameless project
Yeah, I am still here. By the way... In this month I've redone one more part of World 1 in my game.
Striker Mandark- Posts : 22
Join date : 2010-07-19
Age : 33
Location : Clock Tower
Re: Still nameless project
Pics? If we're gonna be working on the maps, I want as much as I can get to measure your skill.
CronoStorm- Posts : 89
Join date : 2010-07-04
Age : 32
Location : Green Hill Zone
Re: Still nameless project
Just see the last photo to see what I was saying on the other topic!
Striker Mandark- Posts : 22
Join date : 2010-07-19
Age : 33
Location : Clock Tower
Re: Still nameless project
I see the last photo... and it just looks like a regular pic. You see anything abnormal, Recks?
CronoStorm- Posts : 89
Join date : 2010-07-04
Age : 32
Location : Green Hill Zone
Re: Still nameless project
CronoStorm wrote:I see the last photo... and it just looks like a regular pic. You see anything abnormal, Recks?
I've used an image over the scenery. A Battle Start image. Did you notice? That images used for starting a battle are great to use as an ambience. And are used in the same way on RPG Maker XP.
Striker Mandark- Posts : 22
Join date : 2010-07-19
Age : 33
Location : Clock Tower
Re: Still nameless project
Striker Mandark wrote:CronoStorm wrote:I see the last photo... and it just looks like a regular pic. You see anything abnormal, Recks?
I've used an image over the scenery. A Battle Start image. Did you notice? That images used for starting a battle are great to use as an ambience. And are used in the same way on RPG Maker XP.
I don't see that at all!
CronoStorm- Posts : 89
Join date : 2010-07-04
Age : 32
Location : Green Hill Zone
Re: Still nameless project
CronoStorm wrote:Striker Mandark wrote:CronoStorm wrote:I see the last photo... and it just looks like a regular pic. You see anything abnormal, Recks?
I've used an image over the scenery. A Battle Start image. Did you notice? That images used for starting a battle are great to use as an ambience. And are used in the same way on RPG Maker XP.
I don't see that at all!
I think I've used a very weak opacity level, that's why you aren't seeing that transparent pieces on the scenery.
Striker Mandark- Posts : 22
Join date : 2010-07-19
Age : 33
Location : Clock Tower
Re: Still nameless project
Try again.
CronoStorm- Posts : 89
Join date : 2010-07-04
Age : 32
Location : Green Hill Zone
Re: Still nameless project
I've changed the image tonality. Can you see the effect now? Pay attention to the carpets, on top of the room.
Striker Mandark- Posts : 22
Join date : 2010-07-19
Age : 33
Location : Clock Tower
Re: Still nameless project
Striker Mandark wrote:I've changed the image tonality. Can you see the effect now? Pay attention to the carpets, on top of the room.
Still faint, but if I focus I can see it. It would be impossible for players to notice it, were they not looking for it.
I would also like to point out that the pipes are simply round... cylinders. You would not see a discernible pattern with those. It would be different if they had an opening, but in the end, we don't, so those particular tiles are useless. The rest are very good, though.
CronoStorm- Posts : 89
Join date : 2010-07-04
Age : 32
Location : Green Hill Zone
Re: Still nameless project
CronoStorm wrote:Striker Mandark wrote:I've changed the image tonality. Can you see the effect now? Pay attention to the carpets, on top of the room.
Still faint, but if I focus I can see it. It would be impossible for players to notice it, were they not looking for it.
I would also like to point out that the pipes are simply round... cylinders. You would not see a discernible pattern with those. It would be different if they had an opening, but in the end, we don't, so those particular tiles are useless. The rest are very good, though.
I see... Well... That "shattered glass" effect was made with a simple purpose. That scene was being viewed by a crystal. So, that effect could at least suggest its origins. No wonder the effect is weak. The most important part in that case is the scene.
Striker Mandark- Posts : 22
Join date : 2010-07-19
Age : 33
Location : Clock Tower
Re: Still nameless project
Look, if you can make it work, more power to you. Personally, I don't think it will.
CronoStorm- Posts : 89
Join date : 2010-07-04
Age : 32
Location : Green Hill Zone
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